How to be a Dragon

DESCRIPTION

How to be a Dragon is a metroidvania where a small dino, called Azantys, explores a world full of animals and creatures mutated by an alien meteor and seeks for a new horizon in his life, restlessly pursuing his dream to become something more: a Dragon! But in order to achieve this dream he will need to surpass many difficulties and find out what will make him into that and how he will get this done.

Target Plataform:
PC, Linux e Console.

TEAM

Managing & Leading

Marcelino Borges

Programming

Marcelino Borges
Rodrigo Silva

Game Design

Danilo Lopes

2D Arts

John Pablo

UI/UX

Natália Sugano

Animations

Diego Almeida
Marcelino Borges

Production & QA

Guilherme Romano

Music

Sam Nóbrega

Sound Effects

Marcelino Borges

Teaser

Vinícius Virtuoso

EXTERNAL LINKS