ProcrastinaTHOR

DESCRIPTION

Made with Unreal Engine 4 and Blueprints.

Game made in 48h to the GameJam UFPE Cin organized by the Federal University of Pernambuco, in August 17-19, 2018. My main role in this project was as programmer, using Unreal 4 as engine. The theme of the jam was “Time”. The game was made to inspire the old style arcade sensation inside the player, but with touches of modernity. It was a challange to me to be creating a whole 2D game in Unreal. The player needs to pay attention to the bullet hell as he shoots his spaceship only if he is able to press the shoot button synced with the music beat.

TEAM

Programmer

Marcelino Borges

Programmer

Gustavo Mesel

3D Artists

Caio Filizola

2D Artist

Carlos Eduardo

2D Artist

Matheus Alencar

Manager

Lucas Pires

Manager

Lucas Pires

GAMEPLAY